| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.
| Advances from: | Knight Errant |
|---|---|
| Advances to: | |
| Cost: | 58 |
| HP: | 64 |
| Movement: | 8 |
| XP: | 120 |
| Level: | 3 |
| Alignment: | lawful |
| ID | Ceresian Knight Commander |
| Abilities: | rally |
![]() | sword blade | 11 - 4 melee | |
![]() | lance pierce | 13 - 2 melee | charge |
| Resistances: | |
|---|---|
| blade | 30% |
| pierce | -20% |
| impact | 30% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 3 | 20% |
| Coastal Reef | - | 100% |
| Deep Water | 100 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 30% |
| Frozen | 2 | 30% |
| Hills | 2 | 40% |
| Impassable | 100 | 40% |
| Mountains | 3 | 50% |
| Mushroom Grove | 4 | 20% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 4 | 20% |
| Unwalkable | 100 | 20% |